
Aftermath Mod Changeslog
Patchnotes
Latest modifications
Update 2.1 - 2020/12/05
General
- Compatibility with the Game Update #12
Asset Pack 2.1
- Added all FX textures and materials for Cold Effect
- Fixed various Particles Effects
- Fixed various Textures
Building Pack 2.1
- Updated All Building Templates to work with the temperatures and overlay view
- Updated the repair resources for all buildings
- Added Cold FX for Davide's Bar and Toolshop level 2 (the other buildings for a next update...)
- Added Sound when building is selected
- Removed Chicken Farm (temporarily)
Disaster Pack 2.1
- Updated all Disater Templates for Game Update #12
- Removed my Nuclear Winter Disaster
- Added Dust Storm FX on the WorldMap
Hotfix - 2020/10/04
Building Pack 2.0.2
- Increased area effect of the Fallout Shelter
- Fixed Translation text for Davide’s Bar effect
- Fixed Door Probe to Open/Close the building doors
- Reduced pollution generation by Medium Toilets
Hotfix - 2020/09/19
Asset Pack 2.0.1
- Fixed PollutionFX Animation is correctly played progressively
Building Pack 2.0.1
- Fixed PollutionFX
- Changed Campfire is affected by pollution
- Changed Pollution & Disaster resistance values for various buildings
Update 2.0 - 2020/09/17
I've decided to remove all standalone versions of my mods because it's a extra work for me and there are few unique downloads for these mods, I prefer to focus on my packs. Also, all the packs are in version 2.0 because I made a lot of internal changes but there are a few additions.
General
- Added script for Debug Log
- Changed all files name for a new naming convention
- Changed all ID for Mods, Buildings and Disasters
- Fixed compatibility with Unity 2019.4 and Game Update 1.10
- Removed all standalone versions of my mods
- Removed all unused Assets
- Major optimization of Textures
- Optimization of Particle Systems
Asset Pack 2.0
- Added all FX textures and materials from Disaster Pack
- Fixed various Particles Effects
- Fixed various Textures
Building Pack 2.0
- Added new building: Fallout Shelter
- Added missing translation key for the happiness effect from Davide’s Bar
- Added new energy system for each building
- Changed Small Nuclear Waste Storage becomes Small Pollution Storage
- Changed Basic Bunker becomes Sandbag Bunker
- Changed Rustic Toilets becomes Medium Toilets
- Changed Wooden Fences has a new texture
- Changed Shanty House has new texture
- Changed Sandbag Bunker has new ground texture
- Changed Meal Storage has new texture
- Changed Power Generator can be affected by Magnetic Storm and Solar Flare
- Changed to unlock Meal Storage and Granary the Phase2 is required instead of Phase1
- Fixed no more Smoke Explosion for the Container House after reloading your savegame
- Removed Dirty Toilet Event
Disaster Pack 2.0
- Reduced all damages and bad effects for each disaster
- Added Hit Effect during Solar Flare when the buildings are damaged
- Changed Asset Pack is required now
- Removed all FX textures and materials
- Meteor Impact FX from Large Meteor has been improved
- Lightning Impact FX from Thunderstorm and Tornado has been improved
- Changed Lightning damage from Thunderstorm has been reduced