; Hexagon Mods - Aftermath Mods Codex

Aftermath Mod Codex

Building Codex

List of Buildings

These informations come from the Building Pack only. It is possible there a little differences with the standalone version.


Added since 1.6

Advanced Toolshop

Utilities
Cost
1 2
Footprint
7x4
Workers
2
Output
Input
Energy use
5
Pollution
Low
Added since 1.0

Sandbag Bunker

Security
Cost
1 8
Footprint
5x5
Workers
1
Service
Defense
Other
Range 20
Added since 1.0

Campfire Cooking

Food
Cost
7 3 2
Footprint
4x4
Workers
1
Output
Input
Water use
1
Added since 1.0

Chainlink Fence

Management
Cost
1
Footprint
2x1 and 4x1
Other
Indestructible
Added since 1.1

Chicken Farm

Food
Cost
22 16 10 6
Footprint
8x10
Workers
2
Output
Energy use
12
Water use
5
Added since 1.2

Container House

Housing
Cost
12 24 6
Footprint
6x6
Slots
4
Birthrate
Normal
Other
Available in 3 models
Added since 1.8

Davide's Bar

Entertainment
Cost
50 20 20 6
Footprint
6x8
Workers
1
Slots
6
Energy use
10
Service
Happiness
Added since 2.0

Fallout Shelter

Security
Cost
30 16
Footprint
6x6
Other
Protects the colonists
Added since 1.4

Gathring Post

Production
Cost
4 8 2 1
Footprint
6x6
Workers
2
Output
Pollution
High
Other
Only on Deep Deposists
Added since 1.0

Grain Storage

Storage
Cost
10
Footprint
4x3
Storage capacity
5000
Can store
Other
Indestructible
Added since 1.7

Granary

Storage
Cost
16 4
Footprint
4x3
Storage capacity
4000
Can store
All raw foods
Other
Can edit storage
Added since 1.0

Incinerator

Health
Cost
4 20 2
Footprint
5x5
Workers
1
Output
Pollution
Medium
Added since 1.0

Large Forestery

Production
Cost
24 16 18 10
Footprint
9x10
Workers
3
Service
Forestery
Added since 1.5

Meal Storage

Storage
Cost
14 10 4 2
Footprint
4x4
Storage capacity
4000
Can store
All meals
Other
Can edit storage
Added since 1.0

Medium Toilets

Health
Cost
12 10 4
Footprint
4x4
Slots
3
Pollution
Low
Service
Hygiene
Added since 1.0

Power Generator

Energy
Cost
12 26 20 24
Footprint
8x8
Energy
40
Pollution
Medium
Added since 1.0

Shanty House

Housing
Cost
3 6
Footprint
5x4
Slots
2
Birthrate
Normal
Added since 1.0

Small Pollution Storage

Storage
Cost
12 4
Footprint
4x4
Storage capacity
1000
Can store
Added since 1.0

Watermill

Food
Cost
20 5 5 3
Footprint
6x9
Workers
1
Output
Input
Added since 1.0

Windmill Water Pump

Water
Cost
8 18 6
Footprint
4x4
Water
18-22
Other
Require water tile
Added since 1.0

Wooden Fence

Management
Cost
1
Footprint
1x1 and 4x1
Other
Indestructible

Disaster Codex

List of Disasters


Added since 1.0

Bushfire Smoke

Catastrophe
Description

A major bushfire has occurred in the region, a large cloud of smoke arrives on the colony obscuring the sun.

Details
  • Severity: Light
  • Duration: 1.3 to 1.7
  • Building Damage: None
  • Min population: 0
  • Defense Building: No
Effects
  • The colonists become unclean and tired
  • Water consumption x1.5
  • The fields lose part of harvest
  • Pollution generation is increased
Added since 1.0

Dust Storm

Catastrophe
Description

Dry lands and strong winds generate a powerful dust storm covering the colony with a thick layer of dust.

Details
  • Severity: Medium
  • Duration: 0.8 to 1.2
  • Building Damage: Low
  • Min population: 20
  • Defense Building: No
Effects
  • The colonists become unclean, tired and injured
  • Water consumption x1.5
  • The fields lose part of harvest
  • Pollution generation is increased
  • The wind gusts damage the buildings.
Added since 1.0

Large Meteor Fall

Catastrophe
Description

A large isolated meteor from the sky will hit the Earth causing very heavy damage.

Details
  • Severity: Very Dangerous
  • Duration: 0
  • Building Damage: High
  • Min population: 75
  • Defense Building: No
Effects
  • Damages the buildings and colonists
  • Very large splash damage
Added since 1.0

Nuclear Winter

Catastrophe
Description

A long period of night arrives. The sun's rays do not pierce the cloud layer. The cold becomes your enemy.

Details
  • Severity: Medium
  • Duration: 1.8 to 2.4
  • Building Damage: None
  • Min population: 40
  • Defense Building: No
Effects
  • The colonists can become Exhausted and Injured
  • Water consumption x2
  • Crops can no longer grow
  • The fields lose part of harvest
Added since 1.0

Solar Flare

Catastrophe
Description

A powerful solar flare causes beautiful auroras in the sky, but buildings using electricity will be damaged.

Details
  • Severity: Light
  • Duration: 0.8 to 1.2
  • Building Damage: Low
  • Min population: 0
  • Defense Building: No
Effects
  • Electricity users take damages
  • Aurora Borealis in the sky
Added since 1.0

Thunderstorm

Catastrophe
Description

A mass air conflict generates a powerful thunderstorm in the area causing a deluge of destructive lightning.

Details
  • Severity: Dangerous
  • Duration: 0.8 to 1.4
  • Building Damage: Medium
  • Min population: 20
  • Defense Building: No
Effects
  • Lightnings damages the buildings
  • The fields lose part of harvest
  • The colonists can be Injured
Added since 1.0

Tornado

Catastrophe
Description

A mass air conflict generates a powerful thunderstorm in the area causing tornadoes.

Details
  • Severity: Very Dangerous
  • Duration: 0.6 to 0.8
  • Building Damage: High
  • Min population: 50
  • Defense Building: No
Effects
  • The fields lose part of harvest.
  • The colonists can be Injured.
  • Large splash damage
Added since 1.0

Toxic Fog

Catastrophe
Description

The humidity increases generating a thick toxic fog from landfills.

Details
  • Severity: Dangerous
  • Duration: 0.8 to 1.2
  • Building Damage: None
  • Min population: 35
  • Defense Building: No
Effects
  • Radiation Poisoning
  • Mutated
  • The fields lose part of harvest
  • Pollution generation is increased