; Hexagon Mods - Unofficial Content Pack - Release Notes

Unofficial Cotnent Pack - Release Notes

Release Notes

Latest modifications

Alpha 0.3.2 - 2021/09/30

This version is available on Paradox Mods for all Platform

Changes
  • Automated Factories power consumption based on the worker slot from the "no-Automated" version (1 worker = 2 power).
  • Changed Automated Electronics Factory power consumption up 24 to 30.
  • Changed Automated MachineParts Factory power consumption down 80 to 60.
  • Changed Automated Polymer Factory power consumption up 20 to 22.
Buildings
  • Added New building: Diner Spire (30 visitors, 6 workers, 80 Comfort, Luxury).

Alpha 0.3.1 - 2021/09/15

This version is available on Paradox Mods for all Platform

Bugfixes
  • Fixed Hotspot can spawn only on the Main Colony map.
  • Changed some improvements in the Core.
  • Replace “Hide” word by “Enable” to Enable(ON)/Disable(OFF) a building in the Build Menu.
Buildings
  • Added New building: Large Universal Storage can stores 150 units by resource. Include Seeds & Exotic Minerals.

Alpha 0.3 - 2021/09/10

Important changes in this version. UCP becomes my unique mod for Surviving Mars! I don't have enough time to keep update my other mods, I prefer to create a beautiful & high quality "All-In-One Pack".

Major Changes

After various conversations with the players, I planned a major change in my All-in-One Mod. The important features as like the New Resources / New Gameplay / Specific Green Planet content, will be available in separate mod because, a lot of players like to play with the vanilla resources/gameplay only.

  • Hydrogen chain production has been removed, I’m not satisfied of the result during this first Alpha and add many problems with the game design. I keep that for the future !
  • This is the big part of this update : a large improvement of the Core and keep the compatibility with the new Free Update & the new DLC. Your Savegames will be broken!
  • And 3 new buildings : The Automated Factories are back!
Minor Changes
Mod Options
  • Replace “Hide” word by “Enable” to Enable(ON)/Disable(OFF) a building in the Build Menu.
Tech
  • Change "HEXATECH" by "EXTENDS" for the new Techfield
  • Change "Deep Space Scanning" tech name by "Ultra Deep Field" with a new Icon
  • Change "Hydrogen Production" tech name by "Advanced Refining"
  • Added “New Building…[…]” text into the Tech description
Buildings
  • Added 3 New buildings : Automated Polymer/Electronics/MachienParts Factory
  • Replaced Hydrogen Refinery by Advanced Fuel Refinery
  • Removed Water Electrolyser System
  • Removed Hydrogen Depot
  • Changed Automatic Rare Metals Extractor & Automatic Metals Extractor have a new icon
  • Changed Geothermal Power Plant increase the Water Terraforming Parameter
  • Buildings are set to work (or not) on the Asteroids or/and the Underground
  • Fixed Advanced Solar Panel can't work during a Dust Storm

Alpha 0.1.2 - 2021/06/19

Major Changes

After various conversations with the players, I planned a major change in my All-in-One Mod. The important features as like the New Resources / New Gameplay / Specific Green Planet content, will be available in separate mod because, a lot of players like to play with the vanilla resources/gameplay only.

  • Hydrogen chain production (include tech/upgrades/buildings) are available in a separate Mod and removed from the Core.
  • Core has been updated to support the “Mod Extensions”
  • Fixed a typo in the Core Mod ID
    • Possible you must re-enable the mod into the Mod Manager.
    • A notification may appear after loading your Savegame, but don’t worry all works. To fix it, re-save your game.
Minor Changes
Hydrogen Refinery
  • Fuel Production up from 12 to 24
  • Hydrogen Consumption down from 2 to 1
Electrolysis System
  • Hydrogen Production up from 12 to 20
  • Added Resource Pile
Fusion Reactor
  • Hydrogen Consumption down from 2 to 0.5
  • Now, the Hydrogen Consumption is based on the Electricity Production variation.
Thermal Reactor
  • Fuel Consumption down

Alpha 0.1 - 2021/06/13

New Core

No more dependency, the Essential files Mod is not necessary. I rewrote all the code of the Core Mod to include a new version in this Pack.

New Techs

The new Techs in the new Techfield work only with the buildings from this Pack.

New Tech Field : HEXATECH
  • 5 new Techs
  • All Techs are already discovered
  • Same price for each Tech (8500 RP)
New Techs
  • Automated Systems
  • Martian Geothermal
  • Martian Thermal Reactor
  • Hydrogen Production
  • Deep Space Exploration
New Buildings
Life-Support
  • Medium Air Tank Stores Oxygen.
  • Medium Water Tank Stores Water.
  • Extra Large Water Tank Stores a large amount of Water.
  • Water Recycling System Reduces the Dome water consumption. (Only one by Dome)
  • Water Electrolyser System Produces Oxygen & Hydrogen from the Water.
Production
  • Hydrogen Refinery Converts Hydrogen into Fuel
  • Automatic Metals Extractor Extracts Metals without workers
  • Automatic Rare Metals Extractor Extracts Rare Metals without workers
Power
  • Advanced Solar Panel Produces power from the Sun & Artificial Sun
  • Thermal Reactor Produces power from the Fuel, generates heat and improves the Temperature for the Terraforming.
  • Geothermal Power Plant Place it over a Hotspot to produce power from the Water, generates heat and improves the Temperature for the Terraforming .
Research
  • Observatory Generates funds or RP after completing a Deep Space Scan.
Dome
  • Passage Hub Connects various Domes to create a real “Dome Network”
Residence
  • Medium Apartments “Home Sweet Home”
Storage
  • Hydrogen Depot A new Small Storage depot to store the Hydrogen
New Features
  • New resource : Hydrogen Produced by the Electrolyser Plant, this resource can be used to create more Fuel and used by the Fusion Reactors.
  • New Subsurface Deposit : Geothermal Hotspot After researching the Martian Geothermal Tech, some Hotspot appear on the map. These spots are required to build the Geothermal Power Plant.
Other Changes
  • Fusion Reactor : Now requires Hydrogen to produce Power
  • Hydrogen added in the Infobar
Mod Compatibility

For the moment I’ve a few data on the compatibility with the other mods.

  • Silva’s mods stay compatible but for a better experience disable all my mods to avoid the duplications of the Buildings and Techs.
  • Not tried with other mods yet.

Requirements
  • Surviving Mars : Tourist Update (Steam version)
  • Surviving Mars : Green Planet (Optional but Recommended)
  • No mod dependency